Pegasus – Flythroughs for Unity 6

Pegasus - Flythroughs for Unity 6

Pegasus – Flythroughs for Unity 6 is a path based driver / animation controller system for Unity 3D

Version: 2.5.5
Demo: https://assetstore.unity.com/packages/tools/animation/pegasus-flythroughs-for-unity-6-65397

Description

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Pegasus – Flythroughs for Unity 6 is a path based driver / animation controller system for Unity 3D.

Please note that this package is included with the World Building Bundle for Unity 6 & Gaia Pro VS at a 30% discount on purchasing all components individually.

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About Pegasus

From a cut-scene camera to mobs of characters and monstors Pegasus makes it easy to drive anything along a path!

In fact, with the new character controller system, you can drive a squad of soldiers through your scene as easily as a flock of birds, herd of deer or a group of tanks (check out the second video). Set dressing in minutes!

While simplicity and ease of use has been a key driver in the development of Pegasus, this has not come at the cost of power.

Pegasus allows you to:

Create flythroughs and cutscenes; Control cameras, animals, vehicles, humans, npcs, anything! Animate characters as they follow paths, with formation support; Local avoidance system enable characters to traverse your scene without navmeshes; Control the speed of each segment; Control the target you are looking at; Control the height of the flythrough; Control playback from Unity Timeline; Avoid ground terrain or mesh collisions; Visualize your flythrough in edit mode; Control duration to match your scene; Looped or Non Looped flythroughs; Extensible trigger system to add custom behaviors; High performance allocation free; Run time scriptable.

Pegasus works with your favorite terrain, building, dungeon or cave, and is extensible and scriptable.

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